Come face-to-face with the Himalayan Snow Ghost with Scooby-Doo and the Gang in this ride based on “That’s Snow Ghost” from season 1! Although the show takes place in the U.S. near the Canada border (perhaps in the White Mountains of New Hampshire), the ride is set in the actual Himalayas–home of the Snow Ghost (before his death, he was the Yeti). The queue is the Wolf’s End Lodge lobby complete with a stuffed white timber wolf and props that build the suspense of what is to come. Although it is peak skiing season in the region, there are no other guests in the hotel. At one point, guests watch the proprietor Mr. Greenway explains to the gang (in skiing attire) that they better lock their doors or else the Snow Ghost will get them and turn them into ghosts. An occasional wolf howl is heard, too. Close to the loading station, guests hear Fred instruct the gang to hop on the snowmobile train and head up to the top of the mountain to see if they can find the Snow Ghost.
Guests board a snowmobile train to begin their climb up the mountain. On the first lift hill, the gang hears the roar of Snow Ghost. As they climb the second lift hill, they see the Snow Ghost near the top of the mountain. As the guests near the top, they see what remains of a rope bridge that the Snow Ghost has seemingly dismantled. Fred is overheard saying, “Uhoh, we’re losing traction. Hold on tight!” The train now goes down the mountain backwards. At one point, the train stops and they see the Snow Ghost on a screen with dynamite. “Dynamite?!” the gang shouts in unison. The train continues down the mountain forwards now with increased speed. It now approaches a large animatronic of the Snow Ghost holding Scooby-Doo over his head and then letting out a muffled cry as they begin to roll down the mountain. At the base of the mountain, guests see the unmasked Snow Ghost–it’s Mr. Greenway!
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Bible: Matthew 26:36-27:48, Mark 15:23, John 19:28-30, Psalms 115-118
In Bible World, The Mad Tea Party teacups ride is transformed into The Last Supper Cup Spin in Gospel-land. When Jesus celebrated the Last Supper on what is called Holy Thursday, he celebrated a Jewish seder meal for Passover. Traditionally there are four cups that are drunk from at such a seder meal (see, for example, https://tomperna.org/2015/04/02/the-four-cups-the-last-supper-and-the-cup-of-consummation/). The first 3–the Cup of Sanctification (“kiddush”), the Cup of Proclamation (“haggadah”), and the Cup of Blessing (“berekah”)--were all drunk by Jesus at the Last Supper. Although the 4th cup called the Cup of Praise (“hallel”) was not drunk by Jesus at the Last Supper, Dr. Scott Hahn and other Biblical experts say that Jesus drunk of it on the Cross in the form of a sponge filled with vinegar. The ride system remains the same–6 cups in each of the 3 turntables. Each turntable contains 2 of each of the kiddush/haggadah/berekah cups. At the center is the hallel cup with Jesus’ words “I thirst” on one side and “It is finished” on the other. The music for the ride is the Hallel Psalms (115-118). With a little re-theming, the popular Magic Kingdom flat ride will give Bible World guests a chance to spin with this important event in Jesus’ earthly life. I began a Scooby-Doo World theme park last October with a Scooby-Doo Haunted Mansion (see scooby-doo-haunted-mansion.html). The ride layout is similar in layout to Pirates of the Caribbean.
Taking much of its inspiration from the season 1 “Go Away Ghost Ship” (1969: 2 years after Disneyland's Pirates opened) guests will encounter a mystery on the Red Sea with Scooby-Doo and the gang. Guests board rowboats in search for the Ghost Ship. The line “Dead men tell no tales” takes on new meaning as Captain Redbeard’s ghost seeks to wreak havoc on the high seas. The ride starts by a narration of the freighter captain C.L. Magnus telling Mystery Incorporated about one of his ships being hijacked by Captain Redbeard. He then describes the legend of the captain. During the main part of the ride, guests will pass by the ghost ship surrounded by fog with Captain Redbeard cackling. The gang gets on-board the ship and is chased away by the crew of Captain Redbeard. A later scene takes place in the underground lair of Skull Island. The town scenes involve the gang getting chased around by the ghost pirates and the ghost sword. At one point, Scooby and gy ride a jackhammer. At the end of the ride, Redbeard’s Ghost is unmasked to be C.L. Magnus. He had hijacked his own ships to profit from items on-board. The fog surrounding the Ghost Ship was caused by dry ice. Although the focus is on the characters and story of “Go Away Ghost Ship,” other pirates are based on ones found in “The Ghostly Creep from the Deep” with the Harlem Globetrotters and the movie “Scooby-Doo and Pirates Ahoy.” I have started a new discussion on Imagineering Design at the WDW Magic Imagineering Forum (https://forums.wdwmagic.com/threads/imagineering-201.979083/). It's called "Imagineering 201." It's not the most basic of Imagineering theory but it builds upon fundamental ideas. I'm basing the "lessons" off of sections in David Younger's "Theme Park Design" book (http://www.themeparkdesignbook.com/), which is essentially the textbook on theme park design (and which I received as a present at Christmas). We are starting with the 5 senses and will move on to other ideas as I make time for posts.
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